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 Pushing away animations.

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MaxTheSmodFan

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Join date : 2010-07-24
Age : 24
Location : Poland

PostSubject: Pushing away animations.   Fri Aug 27, 2010 1:55 pm

Since in last month I bought both L4D games (Best valve's games?), I've noticed that melee weapons\shoving is very usefull, because of zombies animations, that are pushed away. Is it possible to add this animations to most of the hl2 npc's, and script weapons to have melee attack (like m1 garand in smod redux v8)? Kick attack would be also nice addition, since now its not as usefull as it could be.
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Daxent

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PostSubject: Re: Pushing away animations.   Sat Aug 28, 2010 2:31 am

Don't combine guards already hit you with the butt (lol. I said butt. D:) of their rifle, or SMG when you go up to them? You should be good.

...Now for rebels on the other hand, that's a different story. It's not in their NPC function, and since it's not a custom NPC I don't think you can add that sequence to it. At least, not to run SMOD steady without any crashes that is. :p

On the other hand, nothing's impossible. Except for phong + refmaps pre-2007 engine. Laughing
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MaxTheSmodFan

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PostSubject: Re: Pushing away animations.   Sat Aug 28, 2010 6:21 am

I don't think You understood me. I was thinking on animations on npc when YOU push them, so melee + headshot combo would be posible. Now when You kick them for example, they don't have that hit reaction.
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Daxent

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PostSubject: Re: Pushing away animations.   Mon Aug 30, 2010 8:09 pm

Ah. I see now.
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