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 re upload script

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H3XiST
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Posts : 14
Join date : 2010-07-15
Age : 24

PostSubject: re upload script   Fri Sep 03, 2010 8:30 pm

WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "M4A1 + M203"
"viewmodel" "models/weapons/v_m4a1m203.mdl"
"playermodel" "models/weapons/w_m4a1m203.mdl"
"anim_prefix" "shotgun"
"bucket" "2"
"bucket_position" "5"


"clip_size" "30"
"clip2_size" "-1"

"default_clip" "30"
"default_clip2" "-1"

"primary_ammo" "CustomAmmo3"
"secondary_ammo" "SMG1_Grenade"

"weight" "3"
"item_flags" "0"

"BuiltRightHanded" "0"
"AllowFlipping" "1"

"CSViewModel" "1"
"MuzzleType" "CSRIFLE"
"MuzzleSize" "1.5"
"MuzzleAttach" "1"
"LagScale" ".5"
"CSWorldModel" "1"


// SMOD Ironsight setting.
IronSight
{
"right" "2"
"up" "0.96"
"forward" "-2.8"
"fov" "-10"
}


// SMOD Adjust View model postion
Adjust
{
"right" "1.50"
"up" "0.480"
"forward" "-0.40"

}

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
// "reload" "Weapon_Pistol.Reload"
"reload_npc" "Weapon_Pistol.NPC_Reload"
"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"single_shot_npc" "Weapon_M4A1.Single"
"special2" "Weapon_SMG1.Double"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "a"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "a"
}
"ammo"
{
"font" "WeaponIcons"
"character" "p"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "t"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}

"WeaponSpec"
{
// 0 : single
// 1 : automatic
// 2 : shotgun
// 3 : autoshotgun
"WeaponType" "0`"
"FireRate" "0.075"
"UnderWater" "0"
"AttachedGL" "1"



"Scope" {
"Type" "4"
"Switch" "1"
"ZoomFact" "2.0"
"CrosshairOff" "1"
"AccBonus" "0.02"
"Drift" ".1"
"FireRate" "0.075"
"DrawViewmodel" "0"
"IronsightIsScope" "1"
}

// "Burst" {
// "FireCount" "3"
// "Delay" "1.0"
// }

"Options" {
"ReloadSound" "0"
"LastFireSound" "0"
"TurnoffScope" "0"
"TurnoffIron" "0"
"TimeScale" "100"
}


"Activities" {
"GLFire" "ACT_VM_SECONDARYATTACK"
}

"Recoil" {
"PunchPitch" "-0.5 1"
"PunchYaw" "-0.5 0.5"
"EnableSnap" "0"
"SnapPitch" "-0.0 0.0"
"SnapYaw" "-0.0 0.0"
"Crouch" ".5"
"Amp" "1"
"PunchLimit" "4"
}

"Spread" {
"Default" "0"
"MaxSpread" "0"
"Run" "0"
"RunSpeed" "100"
"Crouch" "0"
"Fire" "0"
}

"Bullet" {
"AmmoType" "ak47"
"Damage" "25"
"ShotCount" "1"
"Tracer" "1"
"Force" ".2"
"Penetrate" "5"
}

"BulletEntitySpawn" {
"Class" "custom_explosive"
"Type" "SMG1Grenade"
// "Type" "q2styleGL"
"ZVector" "40" // Correction throw vector
"Power" "8000"
"NpcZVector" "100"
"AngVelocity" "1000"
}

"Npc" {
"UseGL" "1"
"RifleAnim" "1"
"BurstMax" "1"
"BurstMin" "2"
"FireRate" "0.075"
"Range" "2048"
"MuzzleFire" "1"
}
}

}

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Daxent

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Posts : 34
Join date : 2010-07-21

PostSubject: Re: re upload script   Fri Sep 03, 2010 8:31 pm

Many thanks. ;D
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